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Architectural & Interior Design Studio

“Pay no attention to that man behind the curtain!” — The Wizard of Oz

Luxor Resort and Theatre

April 1992

Design Doc One
Design Doc Two
Design Doc Three

Building the Impossible in the Desert

In 1992, Luxor was not simply another Las Vegas resort under construction. It was a pyramid rising out of the Nevada desert—and inside it, an enormous collection of architecture, scenery, models, props, exhibits, lighting, special effects, and theatrical environments had to be designed, fabricated, coordinated, transported, and installed.
For Guy, Luxor became the starting point of a design career that would span more than four decades.
His work included the design and construction supervision of lobby renovations and interactive guest experiences exploring Luxor past, present, and future. The assignment moved constantly between drawing board and fabrication shop: architectural details became scenery; historical references became full-scale props; models became construction information; lighting became theatre; and spaces normally treated as circulation became part of the show.
Much of the real design story happened away from the casino floor—in Las Vegas prop shops, scenic fabrication facilities, workshops, and unfinished construction areas, where craftsmen, scenic artists, model makers, engineers, and specialty contractors translated drawings into physical objects large enough to compete with the scale of the pyramid itself.
Egyptian columns, artifacts, architectural fragments, exhibit components, scenic finishes, mechanical effects, and theatrical details were not decoration applied after the architecture. They were part of the architecture.

Luxor was an early lesson in a principle that would shape Guycorp’s work for decades. If you want people to believe in another world, you have to build every part of it.

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